AuZtralia is an adventure/exploration game for up to 4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace's game A Study in Emerald. It can be played competitively, or as a solo game or as a fully co-operative game.
Latest Updates from Our Project:
Cthulhu has landed!
almost 2 years ago
– Thu, Mar 15, 2018 at 10:25:09 PM
Hello, you wonderful people! With your help, we’ve been able to add greatly to the game. We are thrilled with all the upgrades we’ve achieved – there are still more to come. Many of you have welcomed our approach on Kickstarter - to have game enhancing rewards that benefit everyone. Some of you have disagreed however, arguing that this is a disincentive to backers.
Well, we’ve listened. This new add-on reward is free to you, our Kickstarter Backers. Especially commissioned for us by English jeweller and sculptor Simon Goodall at Alexander Edward in London, our beautiful satin chrome Cthulhu will be added to your copy of AuZtralia when we reach $200,000. We’ve had him in the wings from the beginning but we didn’t know if we could afford him, but now we are confident that we can! A CAD rendering is shown below.
We think it’s wrong to add game features just for bling. With our Big Boy Cthulhu, you can actually put him in play. With him on the board, there will be no doubt in your mind that your days are numbered unless you act fast!
• Cthulhu will be added FREE for all Kickstarter backers if we go over $200k
• Sculpted by a British Jeweller, it is being cast in solid metal and chrome plated
• Cthulhu will be in the game box, not shipped separately
• He won’t be in the retail edition, but may be available to buy later if stocks remain. This is a limited edition one-off that won’t be repeated.
To other matters
German edition - I can confirm the shipping rates in the FAQ are a flat rate, so extra copies will not increase the shipping :)
FAQ updates re shipping charges - The country specific FAQ have been updated with more detailed pricing re the Group Buy and shipping costs. If your situation is not fully detailed yet, please bear with us.
Free shipping for the Group Buy Polish edition! Przy zakupie grupowym (Group Buy) polskiej edycji gry, dostawa w Polsce jest darmowa.
Once again, thanks for backing us!
PS I am taking a couple of days away to attend a close friend's wedding in the deep south. Stay safe until I get back!
Amanda & Martin
The second map is here! Two Quests achieved!
almost 2 years ago
– Wed, Mar 14, 2018 at 04:44:29 PM
Welcome to all the new backers. We are now over 1,870!
AuZtralia WILL be two games in one, if we reach $150k. Different map. Different approach. Different gameplay. Western Australia remains unexplored! This variant will directly address the issues raised about the 2-player game not having enough player interaction. The artwork is almost ready and here is a sneak preview! You can see that starting places for ports are deliberately limited, as are the places to create farms. Help us to achieve this goal - you know how!
UPDATE ON THE DAILY QUESTS
Today's new Quest is to get the Iron up to scratch...
Two Quests have been completed since my last update: The Poll to decide on the style of the Personality cards was overwhelmingly in favour of borderless. The result was: 216 v 89. The majority rule!
The poll mechanic wasn't great. Facebook kept reordering the items on the page and I saw that many of you had to vote in the comments. If we do another poll it will be through a Google form.
I know many people don't like Facebook, so don't worry, there'll be no more need to go there. With nearly 600 members though, the AuZtralia Group will be a great resource for players in future to discuss the game, check rules questions, boast about their historic victories and so on. Also, if you wanted a closer look at the artwork, James Colmer has been posting some zoomed in views over there.
We also achieved the upgrade from black cubes to realistic coal pieces. Miners helmets at the ready!
We need your help! We are in the low traffic part of the campaign now, so we are doing all we can to spread the word. Please help by sharing the campaign link with your friends. We may not be able to reach all potential fellow AuZtraliens, but you can help us to.
Do stay tuned in. There's a lot more goodies to come.
Until next time.
Amanda & Martin
Triple Quests have landed!
almost 2 years ago
– Wed, Mar 14, 2018 at 04:02:20 PM
First, welcome to all the new backers who joined us today. Great to see you here!
First some good news for those wanting a French edition in Canada. Our partner Nuts! has said: Premièrement, une mise à jour sur l'expédition au Canada. Québec : 1 boîte 15€ (24CA$), 2 boîtes 25€ (40CA$).
Game Improvements Three Quests were added to the page today...
QUEST # 3.1 Unlocks the first two cards in a small deck of around ten Solo Objectives. As well as stay alive/beat the Old Ones you have a specific objective which, if met, gives a decent amount of extra points (15/20) - the exact amount may change.
Slowly losing your mind: You start with all 13 Sanity tokens and must make them last until the end of the game. No recovering your Sanity between fights! If Count Jago shows up, he is dismissed and replaced. This is my personal favourite!
Railroader: Try to place ALL 20 of your railways: they cost one Time Point less than usual and you start with double the usual coal/iron for your difficulty level. As an ex railway transport planner, this one also appeals to me!
QUEST 3.2 is self explanatory. Show us your disguises. There is an exception: if you have no child or pet, you can submit a Selfie! We have already had some participation, thanks Nathan and Álvaro!
Don't forget when you post your picture, to tag SchilMil and include a link to the campaign page. We need 48 more photos to get the binoculars shiny.
Quest 3.3 The Second map. Go west young Zombie! When we hit $150,000 we will put a second map on the back of the game board. This is not just a different configuration of hexes. This is a very different alternative game that has been going through testing for a while now. We've commissioned the artwork, so it could be ready to look at properly next week.
The rule changes for this map will result in more player interaction across all player counts because:
The inland desert cannot be farmed AND the coastal areas can now take all three types of farm - they are going to be in tight demand,
At the far end of the desert are some valuable places that when mined give extra Victory Points, if you are the first to get to them.
There are very few starting locations. Players are permitted to start their ports adjacent to each other.
Please help us reach this target and unlock the second map, by sharing the AuZtralia campaign link with your friends on your Facebook, Twitter, etc
We have lots more great stuff to unwrap day by day. There will be at least one new Quest added to the page every day.
Meanwhile, don't forget - grab your kids, dress up your pets or pose for us. I want to see all the pictures when I wake up in the morning :)
Bonjour! Guten Tag! Ciao a tutti! Dzień Dobry! Olá! Hola! and Hi!
almost 2 years ago
– Mon, Mar 12, 2018 at 01:43:15 AM
Over 200% Funded!
It’s fantastic to see all our foreign language backers joining us here at AuZtralia. I’m using tonight’s update say a special hello to you. Welcome – we are delighted you are here!
We’re proud to have seven highly respected publishers working with us to produce the English, French, German, Italian, Spanish, Polish and Portuguese editions. We are talking with them daily as we work to finalise the game and we want to hear from you too! Here at SchilMil Games (the AuZ HQ), we have Martin, I and the team responsible for the game you will finally receive. We are listening to you!
Our European partners are undertaking the translation of each edition and will be responsible for fulfilment and distribution to you in their respective countries. In the USA and elsewhere we are partnering with Stronghold Games to fulfil and deliver the English edition of AuZtralia in the USA and further afield.
We want you to know that your funding here on Kickstarter will directly fund all our partners too, to produce and deliver AuZtralia to your door, in your language, at the least cost possible!
So please, have a say! Your comments and suggestions are welcome. If we don’t understand your language, we’ll find someone on the team that does! Talk away, join our Facebook group, make suggestions, have a chat! The more feedback we get, the better the game will be.
We’ve put together a list of the local language resources that we already know about below – please be sure to check them out.
If you have a question about your language edition, shipping or pickup, please check the FAQ for your country.
We reached # 2 on the Hotness!
almost 2 years ago
– Fri, Mar 09, 2018 at 06:26:47 PM
It's been another great day, with 1,250 backers and over $83,000 pledged!
Firstly, just to note that the player boards - as @peteyandycreek noticed - have been changed since the prototype. The effectiveness chart in the Barracks area has been removed after player feedback. I think it looks much nicer. Don't worry though - the information is still available, albeit on the back of the rule book and also on the item that you added today as a result of smashing the first Quest. This is what the player board looks like now.
Glad to see that you knocked the first two Daily Quests out of the park! Here’s what has been added so far:
Quest 1 Successfully added a double sided A4 player aid which summarizes
How scoring works
Effectiveness of units vs the Old Ones
Meaning of the tile symbols and numbers
Easy to forget rules
It is designed to be handed around the table as needed, or to assist newer players who don’t want to look through the rule book for the key points. There has been some comments about the proposed size of the player aid. It is currently setup as A4 but it does need to be tidied up, so I will see if it can be made smaller.
Quest 2 Successfully added eight Old One Tiles, bringing the total count up to 43.
As a result of this Quest, the membership of the AuZtralia Facebook group grew to 290 today, almost double. Everyone is welcome to join the discussions about the game.
How do the Exploding Temples work? Briefly, when an Exploding Temple is revealed, you place the three new tiles of its kind (Mi-Go or Zombie) on the Temple. They then immediately move two hexes away from their Temple in a direction as determined by the compass. The Temples ‘explode’ once only, when revealed and afterwards act as other Temples do i.e. they may spawn Level 3 creatures.
Addressing the two player game
As a direct response to Rahdo's concerns about the 2 player game, Martin has got his thinking boots on and has already come up with a dozen variants to ‘enliven’ the 2-player game. If you have access to a prototype and would like to help us test these – please message me so I can share the details with you in private. Thanks to Ike, Jasmine, and Kolby for already offering to help with this.
If you have a prototype copy that's not being used much, please offer to share it. There are volunteers on the Facebook group wanting to use it! We also have other 'enhancements' in the pipeline that will affect the 2 player game quite a bit!
The solo game
Rahdo says he had a blast playing solo and that it is lightening quick. If you are a solo gamer, we have some great additions coming for you. On the same note, one of our eminent testers, Stephen Croft in Melbourne, has been playing solo games for a few weeks and has kindly written detailed session reports. The first is posted on the geek here.
Talking of stress testing, my elderly cat Noodle has been living in the box base for about a week and it hasn’t busted its corners yet!